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About Adorkable Games

Adorkable Games is an independent developer
of accessible video games.

 

Adorkable Games is a collaboration of Ashley Zeldin and John Nesky.

 

Why "adorkable"? 'Cause that's what we are. Like most game developers, we're socially awkward yet endearing. Perhaps we're more geek than dork, but "ageekable" just didn't sound right.

We strive to make our games delightful with charming characters and simple mechanics, enjoyable and easy for anyone to pick up and play.

Though we formed Adorkable Games in March 2012, we have been collaborating on games ever since the day we first met at the 2011 Global Game Jam. As part of Team Feature Creep we developed Single Player Game in 48 hours. We enjoyed making things together so much that we never stopped!

 

What we do

  • Develop smartphone, online and downloadable computer games.
  • Design and develop to optimize accessibility and enjoyment.
  • Create art assets, specializing in pixel art and hand-drawn styles.
  • Compose chiptune music or collaborate with composers in other styles.
  • Coordinate playtesting and collect feedback.

In addition to our original design and development, we are working with children's book authors to create interactive versions of their books, bringing characters and worlds to life!

We're seeking further collaborations, so if you're a children's book author interested in our services, please contact us! We'd love to work with you.

 

 

About Ashley

 

Ashley Zeldin is an independent video game producer, designer and writer, and the creative director of Adorkable Games.

A two-time Women in Gaming Awards nominee (Ambassador 2014, Rising Star 2013), Ashley advocates for diversity in games, helping others break into the games industry, fostering the expression of marginalized voices and exploring the spectrum of work-life balance.

Ashley also coordinates efforts to reunify and reenergize the Los Angeles game development community. Ashley was elected to the board of the Los Angeles chapter of the International Game Developers Association in September 2013, and directs events for game developers, students and enthusiasts to share with and learn from each other. A volunteer with Women in Games International, Ashley leads workshops for the Girl Scouts of Greater LA as part of the Video Game Design patch program that launched in January 2014.

Previously, Ashley was an assistant producer at Magic Pixel Games and a project manager with the IGDA directing the IGDA Scholars program.

Ashley earned her Master of Media Practice from the University of Sydney, and is a graduate of the Annenberg School for Communication & Journalism at the University of Southern California with a Bachelor of Arts in Print Journalism.

Ashley transitioned into the video game industry in 2011.

 

 

 

 

About John

 

 John Nesky, Feel Engineer at thatgamecompany, is an active member of the online independent game community, and the technical director of Adorkable Games.

He designed the dynamic camera and refined the player movement on the record-breaking Playstation Network release Journey. He started his professional game development career at San Francisco’s ZipZapPlay in 2007.

John has been playing games longer than he can remember, and began designing games in kindergarten. After developing his first playable computer game in middle school, he taught himself how to program in C to make Gameboy Advance games while learning Java in high school. He was involved in the development of 15 games with the Game Creation Society while attending Carnegie Mellon University.

John, whose passion is empowering creativity, also develops tools for game developers, including chiptune composition tool Beep Box.